shemaOverlay falsch herum
Posted: Wed Nov 07, 2012 4:06 pm
by V8Bolle
Siehe Bilder:
Was ist falsch in der xml? Habe schon genug ausprobiert, deswegen nerve ich jetzt erst.
Der Ursus hat vorne nur ein Gewicht und ein Zugmaul, keine Fronthydraulik.
Traktor und Anhänger sind ansonsten fehlerfrei und funktionieren prächtig.
Den Modder selbst kann ich nicht fragen, da ich nicht polnisch spreche und er nicht deutsch.
Was ist falsch in der xml? Habe schon genug ausprobiert, deswegen nerve ich jetzt erst.
<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="Ursus1614spinah"> <annotation>Copyright (C) Agromet/Spinah.</annotation> <name> <en>Ursus 1614</en> <de>Ursus 1614</de> </name> <description></description> <filename>U1614Spinah.i3d</filename> <wheels autoRotateBackSpeed="2.5"> <wheel rotSpeed="50" rotMax="34" rotMin="-34" driveMode="2" repr="2>1" driveNode="2>1|0" radius="0.5695" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.35" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="50" rotMax="34" rotMin="-34" driveMode="2" repr="3>1" driveNode="3>1|0" radius="0.5695" deltaY="0" suspTravel="0" spring="0" damper="0" mass="0.35" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="1" repr="4>1" radius="0.765" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.35" longitudalStiffness="0.9" lateralStiffness="2" /> <wheel rotSpeed="0" driveMode="1" repr="5>1" radius="0.765" deltaY="0" suspTravel="0" spring="180" damper="0" mass="0.35" longitudalStiffness="0.9" lateralStiffness="2" /> </wheels> <motor minRpm="100" maxRpm="750 1200 2250 500" maxTorques="-1 -1 -1 -1" brakeForce="5" lowBrakeForceScale="0.5" compensateWheelRadius="true" lowBrakeForceSpeedLimit="1" forwardGearRatio="15.5" backwardGearRatio="17" differentialRatio="1" rpmFadeOutRange="20"> <torque rpm="500" torque="0.6"/> <torque rpm="2250" torque="0.85"/> <backwardTorque rpm="600" torque="0.4"/> <backwardTorque rpm="720" torque="0"/> </motor> <accelerationSpeed maxAcceleration="0.5" deceleration="0.6" backwardDeceleration="0.7" /> <fuelCapacity>110</fuelCapacity> <fuelUsage>0.0015</fuelUsage> <downForce>4</downForce> <cameras count="2"> <camera2 index="2|0" rotatable="true" rotateNode="2" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="50" /> <camera1 index="3" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" /> </cameras> <lights> <light realLight="0>9" decoration="0>31" lightType="0"/> <light realLight="0>32" decoration="0>33" lightType="1"/> </lights> <brakeLights> <brakeLight index="0>26" /> </brakeLights> <bunkerSiloCompacter compactingScale="3"/> <steering index="13|0" rotationSpeed="6"/> <enterReferenceNode index="0>" /> <exitPoint index="7" /> <cuttingAreas count="0"> <!--cuttingArea1 startIndex="4" widthIndex="5" heightIndex="6" losing="true"/--> </cuttingAreas> <attachSound file="$data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" /> <motorStartSound file="Dzwieki/zapalanie.wav" pitchOffset="1" volume="2.5" /> <motorSound file="Dzwieki/silnik.wav" pitchOffset="1" pitchScale="0.045" pitchMax="1.65" volume="2.5" /> <motorSoundRun file="Dzwieki/obroty.wav" pitchOffset="0.5" pitchScale="0.045" pitchMax="1.05" volume="2" /> <motorStopSound file="Dzwieki/gaszenie.wav" pitchOffset="1" /> <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/> <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/> <aiMotorSound file="Dzwieki/AI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" /> <exhaustParticleSystems count="1"> <exhaustParticleSystem1 node="17" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> </exhaustParticleSystems> <attacherJoints> <attacherJoint index="10|0|0" rotationNode="10" maxRot="-12 0 0" rotationNode2="10|0" maxRot2="8 0 0" maxTransLimit="0 0.5 0" maxRotLimit="0 0 20" moveTime="1.5" ptoOutputNode="0>29" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d"> <bottomArm rotationNode="11" translationNode="11|0" referenceNode="11|0|0" zScale="-1" /> <topArm rotationNode="12" filename="$data/vehicles/steerable/upperLinkMedium.i3d" zScale="-1" /> </attacherJoint> <attacherJoint index="0>8" jointType="trailer" maxRotLimit="10 80 80" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>29" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" /> <attacherJoint index="0>14" jointType="trailerLow" maxRotLimit="10 50 50" allowsLowering="false" allowsJointLimitMovement="false" ptoOutputNode="0>29" ptoFilename="$data/vehicles/steerable/powerTakeoff.i3d" /> <attacherJoint index="0>18" jointType="trailer" maxRotLimit="10 80 80" allowsLowering="false" allowsJointLimitMovement="false" /> </attacherJoints> <characterNode index="27" cameraMinDistance="1.5" /> <aiTrafficCollisionTrigger index="15" /> <components count="6"> <component1 centerOfMass="0.00 0.00 -1" solverIterationCount="190" /> <component2 centerOfMass="0 -1 0" solverIterationCount="190" /> <component3 centerOfMass="0 -0.8 0" solverIterationCount="190" /> <component4 centerOfMass="0 -0.8 0" solverIterationCount="190" /> <component5 centerOfMass="0 -0.8 0" solverIterationCount="190" /> <component6 centerOfMass="0 -0.8 0" solverIterationCount="190" /> <joint component1="0" component2="1" index="1>0" rotLimit="0 0 7" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="2" index="2>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="1" component2="3" index="3>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="4" index="4>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <joint component1="0" component2="5" index="5>0" rotLimit="0 0 0" transLimit="0 0 0" breakable="false"/> <collisionPair component1="0" component2="1" enabled="false"/> <collisionPair component1="1" component2="2" enabled="false"/> <collisionPair component1="1" component2="3" enabled="false"/> <collisionPair component1="1" component2="4" enabled="false"/> <collisionPair component1="1" component2="5" enabled="false"/> <collisionPair component1="0" component2="2" enabled="false"/> <collisionPair component1="0" component2="3" enabled="false"/> <collisionPair component1="0" component2="4" enabled="false"/> <collisionPair component1="0" component2="5" enabled="false"/> </components> <animParts> <animPart index="23" id="szyba" rotMin="0 0 0" rotMax="35 0 0" autoReturn="false" moveTime="2.5" /> <animPart index="21|0" id="lewe" rotMin="0 0 0" rotMax="0 100 0" autoReturn="false" moveTime="2.5" /> <animPart index="22|0" id="prawe" rotMin="0 0 0" rotMax="0 -100 0" autoReturn="false" moveTime="2.5" /> </animParts> <beaconLights> <beaconLight index="28|0" speed="0.016" /> </beaconLights> <frontRightWheel wheelIndex="1" componentJointIndex="2" furrowDepth="0.2" fallSpeed="0.4" tireWidth="0.35" /> <frontLeftWheel wheelIndex="2" componentJointIndex="3" furrowDepth="0.2" fallSpeed="0.4" tireWidth="0.35" /> <backRightWheel wheelIndex="3" componentJointIndex="4" furrowDepth="0.2" fallSpeed="0.4" tireWidth="0.4" /> <backLeftWheel wheelIndex="4" componentJointIndex="5" furrowDepth="0.2" fallSpeed="0.4" tireWidth="0.4" /> <workExhaustParticleSystems count="1"> <workExhaustParticleSystem1 node="17" file="$data/vehicles/particleSystems/exhaustParticleSystem.i3d" /> </workExhaustParticleSystems> <increaseRpmDuringPloughing value="true" /> <schemaOverlay file="$data/vehicles/schemas/vehicleSchema.png" fileSelected="$data/vehicles/schemas/vehicleSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0.5 0"> <attacherJoint position="1 0" rotation="0" invertX="false" /> <attacherJoint position="0 0" rotation="0" invertX="true" /> <attacherJoint position="1 0" rotation="0" invertX="false" /> <attacherJoint position="1 0" rotation="0" invertX="false" /> </schemaOverlay> </vehicle> | ||
Traktor und Anhänger sind ansonsten fehlerfrei und funktionieren prächtig.
Den Modder selbst kann ich nicht fragen, da ich nicht polnisch spreche und er nicht deutsch.